PVZ: BATTLE FOR NEIGHBORVILLE //

The Game
Plants vs Zombies: Battle for Neighborville is the spiritual successor to the critically acclaimed and beloved Garden Warfare series. Quirky plants fight against goofy zombies in an all-out multiplayer suburban showdown. Introducing new characters, new maps, cooperative adventure worlds, and a huge range of whacky customization. Pick a side for the chaotic battle that will decide the fate of Neighborville. It's strategic, humorous, and packed with colorful chaos.

Role
Lead Level Designer
Candle holder for adventure sandboxes and multiplayer map development.
For me this was my swan song on the Garden Warfare series, and I had so much fun building it along side my friends on the incredible dev team. It meant a lot to me.

Key Contributions
-Directed and managed the maps team, communicated goals and gave guidance.
-Worked tightly with team to ensure game vision is upheld to the highest standard.
-Valued strong cohesion between character design and level design.
-Spearheaded design for adventure sandbox worlds and scripted their core systems.
-Designed enemy ai, mob logic, encounters, combat puzzles, and quests.
-Developed a unifying level design guide for training, best practices, and metrics.
-Ran daily team playtests with subsequent culture building feedback sessions.