PVZ: GARDEN WARFARE 2 //

The Game
Plants vs Zombies: Garden Warfare 2 is the follow up to the critically acclaimed Garden Warfare. GW2 goes bigger and introduces new characters, the Backyard Battleground, cooperative quests, and the ever changing Community Portal.
Dr. Zomboss has staked his claim, creating his own “Zomburbia”. Forcing the plants and Crazy Dave into a never ending tug of war. Choose your side, plants or zombies, and engage in chaotic battles. With colorful visuals and humorous gameplay, GW2 offers a lively shooter experience for everyone.

Role
Senior Level Designer
Focus on multiplayer maps, coop modes, and enemy ai.
Contributed to core game design and on going Live Service.
The development atmosphere on the team was absolutely electric and innovative.
Easily one of the highlights of my career.

Key Contributions
-Rapidly designed multi-purpose maps for both coop and pvp modes.
-Built Garden Ops and Graveyard Ops cooperative modes.
-Designed all new plant ai combatants and scripted their behaviors.
-Expanded upon GWs old enemy wave spawning systems, enemy ai, and bosses.
-Aided in development of the Backyard Battleground.
-Created the Boss Hunt community raids.
-Wrote a cohesive level design guide for on-boarding, best practices, and metrics.
-Ran daily team playtests with subsequent culture building feedback sessions.
-Scripted and designed E3 stage demos.
-Press, Media, Live from PopCap, guest for multiple shows.

Multiplayer Maps
This is the list of maps I developed with the team.
Z-Tech Factory
Sandy Sands
Frosty Creek
Time Park
Colizeum
Boney Island
Lunar Landing
Aqua Center